The ability to save time far beyond these will not be possible unless new paths and glitches are discovered, which I wholly believe is not likely, or at least on a scale large enough to change the Duke Nukem 3D speed running world. These runs truly represent what may be the final generation of Duke Nukem 3D speed runs. Other paths and glitches were discovered by me or are from various other sources. These Duke Nukem 3D speed runs represent years worth of cooperative effort and critique between myself and Fernito, as well as nearly a decade of practice on Fernito's behalf.Īll of the playing, as well as a lot of the paths, was done by Fernito. Joe Lennox's (helped Calvo with route planning, glitches, and submitting) comments: Note: Difficulties are not counted as separate categories for individual levels.
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